Big World! Big Adventures!

Big World! Big Adventures! is a movie.

Summary
When a mischievous little Inkling called Indigo passes through the Land of Creatures on her way around the world, Martha is inspired to embark on her own ambitious trip. Travelling full steam ahead across five continents, Martha discovers magnificent new sights and experiences exciting places and cultures. Along the way, she makes friends with an inspiring and fun Kenyan Athlete called Carmel. With so much for Martha to learn about the world, will Carmel be successful in teaching her a lesson about the true meaning of friendship? Featuring a world of wonder, curiosity and amazing Pokemon friends, join Martha on an epic adventure, fulfilling her dream of seeing the world!

Chapter 1
One sunny morning, Martha is puffing around the Land of Creatures when she sees a little Inkling girl flying around the bends beside the tracks. "Hello!" peeps Martha. "Want to race?" "Race?!" replies the Inkling, cheekily. "What, a little Inkling like me against a BIG Toad like you? Alright mate! Ready -- Set --" Martha races off before she can say "Go!", but the Inkling is toying with her and she speeds ahead, leaving Martha struggling to catch up.

Indigo arrives at Power Station first. "That was amazing!" squeals Martha. "Who are you?" "My name's Indigo!" laughs the little Inkling. "And I'm on a race round the world! Five cross-country rallies on five different continents - Africa, South America, North America, Asia, and Europe! I'm here to catch a ship to the first race." "Oh wow! That's so exciting!" replies Martha. "I've always wanted to see the world!" "Then why don't you?" smiles Indigo. "You could be the first Toad to go all the way around the world!" With that, Indigo kicks up the dust as she races away, leaving Martha imagining the possibilities. Martha hurries along the line to Mushroom Station. She is impatient to ask The Fat Controller a question. "Sir, how would you like it if one of your creatures could be the first Toad to go right round the world?" "Around the world?!" smiles an amused Fat Controller. "I've never heard of a railway engine going around the world..." "Well, Martha, it would be marvelous if it could be done, but the world's not all one big railway, you know..." begins the Fat Controller before he is interrupted by his phone ringing.

The Fat Controller comes out of his office to discover that Martha is missing! The creatures search around the Land of Creatures for her, but she is nowhere to be found. A few days later, in the city of Dakar on the West Coast of Africa, Martha has been lowered from a ship onto the tracks. "Welcome to Dakar, Martha!" cries Indigo. "What do you think?" "Wow, Indigo! I love it," peeps Martha. "The ships, the people, the sounds, the smells... everything! I'm so glad you invited me to come with you!" Indigo and Martha set off into the Sahara where they meet the other creatures. "I'm Martha and I'm coming with you!" peeps the little Toad excitedly, but the creatures are very surprised. "You?! How can a railway engine cross the desert?!" they laugh. "Indigo invited me," replies Martha. "No, I didn't," says Indigo, blushing. "Why would I say you could come with me when there aren't any tracks?!" Martha's face falls as all the creatures take off to Dar es Salaam, leaving her behind and unable to follow.

Chapter 2
In the Shunting Yard, Martha has been mistaken for a new creature they were expecting to pull some creatures to Dar es Salaam in Africa. The Yard Manager is unhappy about how little Martha is and doesn't think she'll be up to the job, but Martha is sure she can rise to the challenge. Martha pulls the creatures all the way to the next station, but then she is coupled up to a long and heavy goods creature, which she is most unhappy about! "Hee, hee, hee!" Your face!" laughs Carmel, an Athlete from Kenya. "There are always a lot of trucks for Dar es Salaam, but usually they send a bigger engine. I can help you." "I don't need any help!" peeps Martha, defiantly. But, when the track goes up a hill, Martha starts to struggle and her wheels spin under the weight of the creatures. "Whoooaaa!" Martha's brakes can't hold on any longer, and she starts sliding back down the hill.

Luckily, someone stops her from falling just in time - it's Carmel! "What did I tell you, Miss Toad?" she cries. "I knew you'd need help!" "I DON'T NEED HELP!" calls Martha. But as soon as she lets go, she starts to fall back. Aarghh!" Carmel pushes Martha forward again. "Should I call you Miss Toad? Or do you have a name?" she asks. "My name is Carmel." Martha is over the top of the hill now and feels a bit more confident. "I'm called Martha ... and I can pull this train BY MYSELF!" she shouts as she races down the hill. "Goodbye, Carmel!" However, it isn't long before Carmel is right behind her once more. "If you want to go faster you should let me help you," she says. "After all, it's 5000 miles to Dar es Salaam!" "5000 miles?!?!" replies a very surprised Martha. The creatures and Carmel sing cheerily to lift her mood. "Wake up! There's a world to see. Things to discover and try. Wake up! It's all around you now. As big as the beautiful sky." As they look out over the savannah with Girafarigs running alongside them, Martha is laughing and singing along too. This is what she has always wanted. She is finally seeing the world. "Africa is a wonderful country," she smiles back at Carmel. "Africa is not a country, Martha!" Carmel laughs. "Africa is a continent. We've passed through many different countries already ... and we'll pass through even more before we reach Dar es Salaam in Tanzania!"

Meanwhile, in the port of Dakar, The Fat Controller has just arrived. After a thorough search of the Land of Creatures, he discovered that Martha was loaded onto a ship to Africa and he's here to bring her back home safely. "Have you see a little Toad?" he asks the locals. "He was following some creatures ..." "Ah, they went into the Sahara," replies a Camerupt herder. "The desert?!" cries The Fat Controller. "Is there even a railway track through the Saha-?" But, before he can finish his question, the Camerupt steals his hat and begins eating it! "You must forgive Ijin," says the Camerupt herder. "He loves to try new foods."